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When this 8-second long debuff expires, a bat will fly down to that player and create a pool of blood that hurts players that stand within it. In addition, healers and DPS can be targeted by Echolocation. For DPS, Shriekwing will use Blind Swipe, facing towards a random DPS and channeling for a few seconds before cleaving in that direction. For healers, the boss will use Wave of Blood, an unavoidable blast of shadow damage to everyone, which simply needs to be healed through. Tanks should swap immediately on being hit. Phase 1: The boss hits tanks with Exsanguinating Bite, reducing their healing taken and applying a nasty Bleed. The raid should position the boss close to one or more of the 4 pillars located in the room, ready to move behind them to break line-of-sight. Bloodlust can be used immediately as the boss' abilities are used on a timer, not tied to health. Murder Prey - Shriekwing instantly kills players withing 12 yards.Players who come withing 12 yards of Shriekwing are murdered. Blood Shroud - Upon reaching 100 blood Shriekwing fades into the shadows and begins to prowl blindly about The Grand Walk.Exsanguinated - Afflicted players receive 10% reduced healing take 5% more Physical damage, and bleed for x Physical damage every 1.5 sec.This effect stacks, but loses an application every 1.5 sec.Exsanguinating Bite - Shriekwing inflicts x Physical damage and afflicts the target with 10 applications of Exsanguinated.Blind Swipe - Shriekwing inflicts x Shadow damage to palyers within a 12 yard frontal cone.Wave of Blood - Shriekwing inflicts x Shadow damage to all enemies and an additional x Shadow damage every 2 sec for 12 sec.On Mythic Difficulty, the effects of Echoing Screech are only visible while affected by Bloodlight. Echoing Screech - Echoing shrieks inflict x Sonic damage upon contact, horrifying the target for 4 sec and descending on that location after 6 sec.Descent - Shriekwing inflicts x Physical damage to all players withing 5 yards.Echolocation - Shriekwing senses a player and descends on their location after 6 sec.Sanguine Ichor - A pool of ichor that inflicts x Shadow damage every 1 sec to players who stand within it.Players also leave Sanguine Ichor at their location. Earsplitting Shriek - Shriekwing inflicts x Sonic damage to all players within her line of sight and an additional x Sonic damage every 2 sec for 12 sec.Ravenous Horros escape the lantern and begin to assault players. Ravenous Horrors - The lanterns shatters, inflicting x Shadow damage to all players and horrifying all players for 5 sec.Affected players suffer x Shadow damage every 3 sec. Bloodlight - The sinister light clings to players, allowing them to see Echoing Sonar and Echoing Screech.Allowing the lantern to be hit by Descent or Deadly Descent will shatter it, releasing Ravenous Horrors. Carrying the lantern extends the light to 14 yards. The Blood Lantern - The lantern emanates Bloodlight to all players withing 4 yards.
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Position carefully while affected by Echolocation.Players with high applications of Exsanguinated receive reduced healing.Avoid being detected by Echoing Sonar while Shriekwing is under he effects of Blood Shroud.Players within Shriekwing's line of sight will take heavy damage from Earsplitting Shriek.Coordinate with another player to manage the effects of Exsanguinating Bite.Upon reaching 100 blood Shriekwing becomes protected by Blood Shroud and fills the antechamber with Echoing Sonar. Shriekwing will unleash Earsplitting Shrieks as she gains blood over time. The last sound heard by trespassers in the Grand Walk is the monster's cry as she descends upon her prey. Tasked with guarding Castle Nathria's entry hall, the blind monster Shriekwing locates her victims with horrifying cries that reverberate off the chamber's walls. 3.2 Stage Two - Terror of Castle Nathria.